How to Build an AR/VR Studio: Four Lessons from the Harvard Innovation Labs
In building the studio over the course of six months, here are a few lessons that we learned along the way…
A new reality: We’re opening an AR/VR Studio
The tools and skills needed to develop a VR game or enchanting mixed reality technology are quite different from those necessary to create immersive virtual experiences and lifelike augmented reality. We think with the AR/VR Studio, we can support everyone
Podcast – AR/VR at the i-lab : Beyond Pokémon GO – Using AR in Novel Ways
During some of our early planning for our AR/VR event, Niantic and Pokémon were kind enough to unleash “Pokémon GO” on the masses. This made explaining augmented reality easier to a lot of the stakeholders involved. It also created an opportunity to show folks that there is a lot more happening in the AR space than the popular game.
Podcast – AR/VR at the i-lab: Building And Growing an AR/VR Startup
We hope you enjoy this talk: “Building and Growing an AR/VR Startup,” featuring Danny Belch from STRIVR, Steven Domenikos from Tactai, Amitt Mahajan from Presence Capital, and Luna Yuan, an HBS student building a VR startup in our Venture Incubation Program.