About the AR/VR Studio
The AR/VR Studio is a resource for any full-time, degree-seeking Harvard students working on projects and developing ventures in the augmented, virtual, and mixed reality spaces. The AR/VR Studio is equipped with technologies that include various software and design platforms, multiple headset configurations, workstations, and filming resources to help students experiment and create innovations in a wide range of industries.
There are several ways that you can use the space:
- In order to use the space, you must participate in a one-hour training session.
- To learn more about specific AR/VR subjects, join workshops on topics such as 3-D development, Unity, augmented reality, storyboarding, and production. (These occur daily at 4:00 pm.)
- New to AR/VR? Join us on Mondays for an opportunity to trial, test, and play with the software and hardware.
AR/VR software, hardware, and related devices available for use include:
- Alienware workstations
- The HTC Vive
- Oculus Rift and Touch
- PlayStation VR
- Samsung Gear
- Google DayDream View
- Microsoft Hololens
- 3-D and 360° cameras
- Software from Unity and Unreal
- Other production software
Meet the people who can help answer some of the AR/VR questions you may have, from inquiries about equipment to how to build a venture in the space. Some staff members also lead the training sessions which you can sign up for here.
Harvard’s Role in the History of AR/VR
Virtual reality — and the related fields of augmented reality and mixed reality — has its foundational roots at Harvard. From 1965 to 1968, Ivan Sutherland, an Associate Professor of Electrical Engineering at Harvard, helped create the first virtual reality and augmented reality head-mounted display system, named “The Sword of Damocles.” Today, across Harvard, AR, VR, and MR technologies are being leveraged in new and unique ways by students, researchers, faculty, and more. We want to give the students who are ideating around this as broad a playground to play in as can be imagined.